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Tag archives: networking

Unity and IPv6 Support

May 10, 201655

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Read more

Open sourcing the high level multiplayer networking layer

November 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Read more

Unity Multiplayer in Super Dungeon Bros

April 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more

All about the Unity networking transport layer

June 11, 201454

This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more

UNET SyncVar

May 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more

Announcing UNET – New Unity Multiplayer Technology

May 12, 201473

A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more

Introduction to Network Multiplayer Development with Photon Cloud

March 22, 2012

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... Read more