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Tag archives: oats studio

Rendering and shading in ADAM: Episode 3

+1 January 24, 201811

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to kno... Read more

Lighting tips & tricks in the ADAM films

December 7, 201716

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... Read more

Timeline: Keeping the ADAM films on track

December 6, 20176

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Read more

They are what they wear: Clothing simulation in ADAM

December 5, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... Read more

ADAM: The evolution of Alembic support in Unity

December 4, 201742

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Read more

Unite Austin 2017 Keynote Recap

October 4, 201714

Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come toge... Read more