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Tag archives: optimisation

Performance Benchmarking in Unity: How to Get Started

September 25, 201813

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

Stripping scriptable shader variants

May 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more

Animation Instancing – Instancing for SkinnedMeshRenderer

April 16, 201845

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... Read more

ShadowGun: Optimizing for Mobile Sample Level

March 23, 201268

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more