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Tag archives: performance

Introducing the Profile Analyzer

+1 May 13, 201915

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Read more

Performance Benchmarking in Unity: How to Get Started

September 25, 201813

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

New Best Practice Guide – Memory Management in Unity

June 27, 201825

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Read more

Crunch compression of ETC textures

December 15, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Read more

Updated Crunch texture compression library

November 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Read more

#unitytips: ParticleSystem Performance – Culling

December 20, 201622

In a previous post, I wrote about the performance considerations when using the various curve modes available in the particle system. This t... Read more

Unity WebGL Memory: The Unity Heap

December 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Read more

Understanding Memory in Unity WebGL

September 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Read more

Unity 5.4 is out – here’s what’s in it

July 28, 2016105

The wait is over, and Unity 5.4 has been released! You can download it here. As we announced in March, we’ve put extra resources into beta... Read more

Enhanced visuals, better performance, and more: the Unity 5.4 public beta is ready for you to download

March 15, 201660

As part of our commitment to bringing you stable products, Unity 5.4 is now available as a beta to all Unity users, including everyone using... Read more

Profiling with Instruments

February 1, 20167

In the Enterprise Support team, we see a lot of iOS projects. At some point, in any iOS development, developers often end up running their g... Read more

Optimizing iOS app size with resource slicing

December 28, 201511

App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... Read more

10000 Update() calls

December 23, 201576

Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific ev... Read more