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Tag archives: physically based shading

2018 and Graphics

January 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more

GGX in Unity 5.3

January 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

Working with Physically-Based Shading: a Practical Approach

February 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Read more

Physically Based Shading in Unity 5: A Primer

October 29, 201455

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

Global Illumination in Unity 5

September 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Teleporter demo

May 19, 201458

We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This b... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more