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Tag archives: physics

Havok Physics in Unity

November 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Read more

Physics updates in Unity 2019.3

October 22, 201929

Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and m... Read more

Announcing Unity and Havok Physics for DOTS

March 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more

Physics Changes in Unity 2018.3 Beta

November 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... Read more

A 2D dream comes to life with Unity: 2D Physics in forma.8

February 5, 20182

Mauro Fanelli first started using Unity on his Mac back in 2005, but until relatively recently, he had never been a dedicated game developer... Read more

Spotlight Team Best Practices: Collision Performance Optimization

July 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

February 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Read more

Debug view mode for physics collision geometry

June 9, 201619

We want to help you quickly inspect the collision geometry in your scene to decide whether collisions should or shouldn’t happen. This is us... Read more

High-performance physics in Unity 5

July 8, 2014109

We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now. W... Read more