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Tag archives: procedural patterns

Children of Morta: Bringing order to the chaos of procedural generation

November 30, 20184

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike eleme... Read more

Procedural patterns to use with Tilemaps – (Part II)

June 7, 20183

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Read more