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Tag archives: QA

Testing Test-Driven Development with the Unity Test Runner

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more

November 2, 201816

Performance Benchmarking in Unity: How to Get Started

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

September 25, 201813

How to test Unity in a week?

That is the question we constantly face as Quality Experts in Sustained Engineering. Every week we release two new minor versions of Unity w... Read more

August 20, 20189

New Best Practice Guide – Memory Management in Unity

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Read more

June 27, 201825

New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams

At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream ... Read more

April 9, 201835

Compiler Test Framework

Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses... Read more

January 4, 20183

A look inside: Scenario testing for Unity 2017.2

Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... Read more

October 31, 20172

Handling your bug reports

No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar.... Read more

October 24, 201722

A look inside: Core Foundation team and improving Unity’s testing practices

Pictured above: Me (right) fighting a developer (left) about our testing practices and standards. As a Software Developer Engineer in Tes... Read more

July 21, 20176

A Look Inside: Asset Store Bash, upgrade testing using Asset Store packages

Asset Store Bash is one of the major test phases performed as part of every major Unity release. It has two main purposes: Testing ... Read more

July 3, 20175

A Look Inside: Evolving Automation

In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run al... Read more

June 15, 2017

A look inside: Bug Bash – Find them all!

For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... Read more

March 23, 20179

The story of Crash Analyzer: The quest of automating crash handling at Unity

My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in... Read more

March 7, 20178