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Tag archives: QA

2019.3 is now in the final stages of beta testing

December 12, 201974

With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness. When we label a Unity v... Read more

Introducing the Profile Analyzer

+1 May 13, 201915

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Read more

Quality Week 2019

February 22, 20192

Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This... Read more

Testing Test-Driven Development with the Unity Test Runner

November 2, 201817

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more

Performance Benchmarking in Unity: How to Get Started

September 25, 201813

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

How to test Unity in a week?

August 20, 20189

That is the question we constantly face as Quality Experts in Sustained Engineering. Every week we release two new minor versions of Unity w... Read more

New Best Practice Guide – Memory Management in Unity

June 27, 201825

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Read more

New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams

April 9, 201835

At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream ... Read more

Compiler Test Framework

January 4, 20183

Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses... Read more

A look inside: Scenario testing for Unity 2017.2

October 31, 20172

Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... Read more

Handling your bug reports

October 24, 201722

No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar.... Read more

A look inside: Core Foundation team and improving Unity’s testing practices

July 21, 20176

Pictured above: Me (right) fighting a developer (left) about our testing practices and standards. As a Software Developer Engineer in Tes... Read more

A Look Inside: Asset Store Bash, upgrade testing using Asset Store packages

July 3, 20175

Asset Store Bash is one of the major test phases performed as part of every major Unity release. It has two main purposes: Testing ... Read more