With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness.
When we label a Unity v... Read more
Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Read more
Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This... Read more
Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more
As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more
That is the question we constantly face as Quality Experts in Sustained Engineering. Every week we release two new minor versions of Unity w... Read more
Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Read more
At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream ... Read more
Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses... Read more
Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... Read more
No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar.... Read more
Pictured above: Me (right) fighting a developer (left) about our testing practices and standards.
As a Software Developer Engineer in Tes... Read more
Asset Store Bash is one of the major test phases performed as part of every major Unity release.
It has two main purposes:
Testing ... Read more
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