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Tag archives: QA

A Look Inside: Evolving Automation

June 15, 2017

In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run al... Read more

A look inside: Bug Bash – Find them all!

March 23, 20179

For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... Read more

The story of Crash Analyzer: The quest of automating crash handling at Unity

March 7, 20178

My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in... Read more

A Look Inside: Scenario Testing at Unity

January 3, 201722

As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Read more

Unity Sustained Engineering Release Plan

December 22, 20166

Seasons greetings to you all! We promised in 2016 that we would support 5.3 as a stable release for a year. Your feedback showed that it was... Read more

Graphics tests, the last line of automated testing

December 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Read more

A Look Inside: The Path to Trunk

October 17, 201631

Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... Read more

A look inside: The Quest for Green Automation

September 8, 2016

One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Read more

Attaching your project to a bug report

August 24, 201612

We want your bug reports! With good reports, we can get the info we need to improve the quality of Unity for everybody. When your bug report... Read more

A Look Inside: Tracking Bugs By User Pain

August 17, 201618

Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Read more

A Look Inside: Unity Release Management Series

August 1, 201614

I didn’t expect to be writing up this blog post. I initially wrote up an email congratulating the company on our release and highlighting ch... Read more

The Unity Engine QA Process

May 18, 20163

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Read more

Unity Beta Tips: How to participate effectively in the beta program

May 17, 20164

As part of our ongoing commitment to both stability and innovation, we are unveiling some new and improved resources for Unity beta particip... Read more