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Tag archives: rendering

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

January 9, 202012

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Read more

Showcasing the world’s first photorealistic mixed reality demo by Varjo and Volvo

September 9, 20191

Get a behind-the-scenes look at an ambitious automotive project made with Unity from Varjo, the maker of industrial VR/XR headsets known for... Read more

SRP Batcher: Speed up your rendering!

February 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Read more

The High Definition Render Pipeline: Getting Started Guide for Artists

September 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Read more

The High Definition Render Pipeline: Focused on visual quality

March 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

Spotlight Team Best Practices: Making believable visuals in Unity

March 9, 201824

Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on game... Read more

Rendering and shading in ADAM: Episode 3

+1 January 24, 201811

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to kno... Read more

2018 and Graphics

January 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more

Available now: OctaneRender for Unity

December 14, 201745

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Read more

How to maximize AR and VR performance with advanced stereo rendering

November 21, 201710

With Unity 2017.2, we released support for Stereo Instancing for XR devices running on DX11, meaning that developers will have access to eve... Read more

Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials

August 1, 20177

The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 6... Read more

Low-Level Plugins in Unity WebGL

January 19, 201711

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... Read more

Linear Rendering Support on Android and iOS

December 7, 201622

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you're sure that the inputs, the outputs... Read more