Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Read more
In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP. We’ll walk... Read more
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more
In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more
Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... Read more
The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming.
This beta introduces many new ... Read more
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