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Tag archives: scripting

Scripting Runtime Improvements in Unity 2018.2

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Read more

July 11, 201833

Updated scripting runtime in Unity 2018.1: What does the future hold?

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Read more

March 28, 201832

Releasing the Unity C# source code

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Read more

March 26, 201856

Replacing MonoDevelop-Unity with Visual Studio Community starting in Unity 2018.1

Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... Read more

January 5, 201892

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like. The first feature is Assem... Read more

November 22, 201726

Making cool stuff with ScriptableObjects

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... Read more

November 20, 201734

Verifying the scripting docs – Fun with EditorTests

When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to ... Read more

August 18, 201718

UnityScript’s long ride off into the sunset

It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-lik... Read more

August 11, 2017135

16 Highlights from 2016 on the Unity blog

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... Read more

December 29, 20164

IL2CPP Optimizations: Devirtualization

The scripting virtual machine team at Unity is always looking for ways to make your code run faster. This is the first post in a three part ... Read more

July 26, 201660

Serialization, MonoBehaviour constructors and Unity 5.4

Starting with Unity 5.4, we have added new errors that are displayed when calling the Unity API from constructors/field initializers and dur... Read more

June 6, 201610

Particle System Modules – FAQ

Starting with Unity 5.3, you have full scripting access to the particle system’s modules. We noticed these new scripting features can be a b... Read more

April 20, 201633

Unity joins the .NET Foundation

Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important mil... Read more

April 1, 201646