From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In t... Read more
Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Read more
This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Read more
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... Read more
Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool ava... Read more
We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Read more
We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Read more
Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Read more
This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license.
It's always b... Read more
Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... Read more
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like.
The first feature is Assem... Read more
I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... Read more
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