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Tag archives: scripting

Documentation, Unity scripting languages and you

September 3, 201486

Everybody has their favorite scripting language, and the use of different languages evolves over time. Historically, we have supported three... Read more

Serialization in Unity

June 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more

Unity 5: API changes & automatic script updating

June 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more

The future of scripting in Unity

May 20, 201479

Recently we talked about Unity and WebGL. In that post we briefly spoke about how scripting works in WebGL, using new technology called "IL2... Read more

Custom == operator, should we keep it?

May 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Read more

The Novelist and the Asset Store: The Visual Scripting Story

May 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more

On the future of Web publishing in Unity

April 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Read more

Property Drawers in Unity 4

September 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... Read more

London Unity Usergroup 10

April 2, 20122

Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... Read more