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Tag archives: shader graph

Normal map compositing using the surface gradient framework in Shader Graph

November 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Read more

Custom Lighting in Shader Graph: Expanding your graphs in 2019

July 31, 201923

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... Read more

Creating an Interactive Vertex Effect using Shader Graph

+1 February 12, 201920

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Read more

Unity 2018.3 Shader Graph Update: Lit Master Node

December 19, 201819

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (... Read more

Art That Moves: Creating Animated Materials with Shader Graph

October 5, 201821

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

Shader Graph Updates and Sample Project

August 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... Read more

Shader Graph Custom Node API: Using the Code Function Node

March 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more

Introduction to Shader Graph: Build your shaders with a visual editor

February 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more