Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more
With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
The Bug Report
The bu... Read more
We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes.
This b... Read more
Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And ... Read more
Physically-based surface shaders in the Asset Store
So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Read more
Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more
Made With Unity
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