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Tag archives: shader

Art That Moves: Creating Animated Materials with Shader Graph

October 5, 201821

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

Shader Graph Updates and Sample Project

August 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... Read more

Stripping scriptable shader variants

May 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more

Shader Graph Custom Node API: Using the Code Function Node

March 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more

Introduction to Shader Graph: Build your shaders with a visual editor

February 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more

2018 and Graphics

January 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more

Optimizing Shader Info Loading, or Look at Yer Data!

January 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Read more

Teleporter demo

May 19, 201458

We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This b... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more

Cutting edge AAA shading technology for all

November 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more

Unity 4: DirectX 11

July 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Read more

Advanced Shading and Lighting for Mobile

June 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more