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Tag archives: shaders

Showing off the Shy Shaders

You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game f... Read more

May 1, 201412

The Mouse and the Asset Store: The Story of Ghost of a Tale

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more

April 23, 20143

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more

March 23, 201268