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Tag archives: shading

Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

February 8, 20186

We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam! ... Read more

Rendering and shading in ADAM: Episode 3

+1 January 24, 201811

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to kno... Read more

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

May 26, 2016

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... Read more

Metal, a new graphics API for iOS 8

July 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Read more

Shader Compilation in Unity 4.5

May 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more

Advanced Shading and Lighting for Mobile

June 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more