Unity is proud to be a Champion Sponsor of the SIGGRAPH 2020 Virtual Conference, enabling creators everywhere to take part together with tho... Read more
The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, train... Read more
If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on ou... Read more
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Read more
SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Read more
Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Read more
This week Unity stormed SIGGRAPH 2017 -- the world’s largest and most influential computer graphics conference -- giving attendees an in-dep... Read more
SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI
Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more
ACM SIGGRAPH Courses 2016Frequency Analysis of Light Transport is a way to express Physically Based Rendering using tools from signal proces... Read more
Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... Read more
Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
ACM SIGGRAPH 2016
Shading with area lights adds a great deal of re... Read more
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