Search Unity

Tag archives: siggraph

Unity at SIGGRAPH 2020: Bringing together communities of creators online

+1 August 20, 2020Reply

Unity is proud to be a Champion Sponsor of the SIGGRAPH 2020 Virtual Conference, enabling creators everywhere to take part together with tho... Read more

The most wonderful (real)time of the year

December 23, 20193

The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, train... Read more

Watch the Unity Graphics Sessions from SIGGRAPH 2019

September 3, 20191

If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on ou... Read more

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 July 26, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Read more

Powering the Real-Time Revolution at SIGGRAPH

August 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Read more

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

August 13, 20185

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Read more

Unity debuts new artist tools and innovations at SIGGRAPH 2017

August 4, 20179

This week Unity stormed SIGGRAPH 2017 -- the world’s largest and most influential computer graphics conference -- giving attendees an in-dep... Read more

An Artist-Friendly Workflow for Panoramic HDRI

August 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more

A Practical Introduction to Frequency Analysis of Light Transport

August 3, 2016

ACM SIGGRAPH Courses 2016Frequency Analysis of Light Transport is a way to express Physically Based Rendering using tools from signal proces... Read more

Real-Time Area Lighting: a Journey from Research to Production

August 3, 2016

Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... Read more

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

May 26, 2016

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... Read more