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Tag archives: test

Help us beta-test Unity 2017.3 and earn a chance to win a Mixed Reality headset

November 10, 20179

Beta testing helps us find bugs, test out new features and make sure the end result provides a great experience for everyone. But the public... Read more

Mocking, faking, and stubbing C++

November 25, 201510

Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing. We th... Read more

Unified Test Runner & Test Analytics

October 7, 201515

Hi, I’m Yan and for the past two years I've been a Toolsmith at Unity. We have grown quite a lot recently and so have our test suites and th... Read more

Unit testing at the speed of light with Unity Test Tools

July 28, 201421

It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage. ... Read more

Unity Test Tools 1.3 – responding to your feedback

June 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more

Unit testing part 1 – Unit tests by the book

May 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Read more

Dependency injection and abstractions

May 7, 201429

Testability is an important feature of any software product - game development is not an exception. To enable testability, all the component... Read more

How do we use code coverage for Unity?

February 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Read more

Testing Unity

May 8, 201213

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more