A/B testing takes away the guesswork from the process of improving games.
In games, at any one time, countless variables have an impact o... Read more
Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more
We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam!
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Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... Read more
When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to ... Read more
Pictured above: Me (right) fighting a developer (left) about our testing practices and standards.
As a Software Developer Engineer in Tes... Read more
As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Read more
One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Read more
Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing.
We th... Read more
Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... Read more
This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... Read more
It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage.
... Read more
Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Read more
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