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Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... Read more
When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to ... Read more
Pictured above: Me (right) fighting a developer (left) about our testing practices and standards.
As a Software Developer Engineer in Tes... Read more
As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Read more
One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Read more
Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing.
We th... Read more
Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... Read more
This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... Read more
It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage.
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Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Read more
Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more
As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Read more
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