This blog was last updated, 27th April 2020.
As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Read more
As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Read more
Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more
What has been open sourced exactly?
The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Read more
The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more
This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more
This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more
A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more
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