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Tag archives: UNET

Navigating Unity’s multiplayer Netcode transition

June 13, 201966

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. ... Read more

Multiplayer Connected Games: First steps forward

September 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Read more

Evolving multiplayer games beyond UNet

August 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more

Open sourcing the high level multiplayer networking layer

November 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Read more

Unity Multiplayer in Super Dungeon Bros

April 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more

All about the Unity networking transport layer

June 11, 201454

This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more

UNET SyncVar

May 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more

Announcing UNET – New Unity Multiplayer Technology

May 12, 201473

A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more