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Tag archives: Unity 2018.1

Project Management is evolving! Unity Package Manager Overview

May 4, 201818

Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in you... Read more

2018.1 is now available

May 2, 201854

Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engi... Read more

Shader Graph Custom Node API: Using the Code Function Node

March 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more

The High Definition Render Pipeline: Focused on visual quality

March 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

ProBuilder joins Unity offering integrated in-editor Advanced Level Design

February 15, 2018127

We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have j... Read more

Scriptable Render Pipeline Overview

January 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more

Stereo 360 Image and Video Capture

January 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... Read more