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Tag archives: Unity 2018.1b

Shader Graph Custom Node API: Using the Code Function Node

March 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more

The High Definition Render Pipeline: Focused on visual quality

March 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

Introduction to Shader Graph: Build your shaders with a visual editor

February 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more

The Lightweight Render Pipeline: Optimizing Real Time Performance

February 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... Read more

Scriptable Render Pipeline Overview

January 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more

Stereo 360 Image and Video Capture

January 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... Read more