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Tag archives: unity 5

Gorgeous Arch-Viz in Unity 5

February 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more

Production workflow improvements

February 17, 201532

The upcoming release of Unity 5.0 has a myriad of new features coming. It also includes a number of improvements to workflows and production... Read more

Pollen VR: Developing high-end visuals with Unity 5

February 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more

Extending Unity 5 rendering pipeline: Command Buffers

February 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more

The Asset Store and Unity 5

February 5, 201535

With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets ... Read more

Assembly Updater: Faster API usage detection

January 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more

Porting to Unity 5 – The Untold Rust Journey

November 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more

Physically Based Shading in Unity 5: A Primer

October 29, 201455

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

Unity 5.0 pre-order beta now available!

October 27, 201499

We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta. Unity ... Read more

Global Illumination in Unity 5

September 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Building and Maintaining Value for Developers

August 14, 201481

It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... Read more

Frame Debugger in Unity 5.0

July 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Read more

Mixing Sweet Beats in Unity 5.0

July 24, 201434

One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have ... Read more