Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations?
In response Alex Lovett a... Read more
The upcoming release of Unity 5.0 has a myriad of new features coming. It also includes a number of improvements to workflows and production... Read more
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more
With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store!
If you use Asset Store assets
... Read more
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more
What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more
We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta.
Unity ... Read more
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more
It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... Read more
Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Read more
One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have ... Read more
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