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Tag archives: unity labs

EditorXR Runtime

December 20, 20198

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR hea... Read more

Labs Spotlight: Project MARS

October 2, 20199

Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial expe... Read more

Procedural Stochastic Texturing in Unity

+1 February 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

Faces of Unity: Andrew Maneri

May 18, 20184

Unity is made up of talented people, including artists, engineers, and project managers, whose work is as varied as their interests! Get to ... Read more

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

January 12, 201840

Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code ... Read more

Learn how Google’s Poly works with Unity EditorXR

November 30, 20173

With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Read more

EditorXR and SceneFusion Update

November 21, 2017

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more

Looking to the future of mixed reality (Part III)

October 9, 20176

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... Read more

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

October 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Read more

Looking to the future of mixed reality (Part II)

September 21, 20174

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... Read more

Looking to the future of mixed reality – Part I

September 5, 20179

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... Read more

Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials

August 1, 20177

The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 6... Read more

Animating Inside VR: Mixing motion capture and keyframes

July 24, 201714

In the Unity Labs Authoring Tools Group, we explore the future of content creation, namely around how we can use XR to make 3D content creat... Read more