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Tag archives: workflow

Evolving the Unity Editor UX

August 29, 201979

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creat... Read more

New AssetBundle Graph Tool Prototype

October 25, 201645

The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... Read more

In Development – Progressive Lightmapper

September 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Read more

In Beta – Animation Window workflows

September 19, 201633

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Read more

Tuesdays are for #unitytips

May 5, 201519

Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... Read more

Multi Scene Editing

August 4, 201474

Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... Read more

Turn your character into a player!

April 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Read more

Iterative baking of Occlusion and NavMeshes

November 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

Property Drawers in Unity 4

September 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... Read more