April 10 2008Sliced bread is overrated
Just had this chat conversation:
…
Joachim: yeah it’s awesome
Joachim: function Start () { /* super secret code snippet */ }
Aras: whoa
Joachim: it rocks
Joachim: automatically instantiates material for you
Joachim: the same way we do it for scripts
Joachim: best thing since sliced bread i think
Aras:
Aras: hey, back in the day the terrain was best thing since sliced bread!
Joachim: sliced bread appears to be always worse depending on what i work on.
Aras: maybe sliced bread is just not so good in fact
Aras: sliced bread is overrated
And no, I won’t say what we were talking about ![]()

Jon said on April 10th, 2008 at 5:01 pm:
I bet it’s that visual shader graph, except you can draw your shader graph in ASCII art and it takes care of the rest for you. :p
Tom Higgins said on April 10th, 2008 at 5:09 pm:
That’s exactly it Jon.
Ok, not. >.< But I can say that super secret code snippet is pretty darn cool! Our engineers rock and I think everyone out there will love what we’ve got cookin’ for your next helping of Unity goodness.
Keli Hlodversson said on April 10th, 2008 at 7:45 pm:
So what is better than sliced bread? Croûtons? They are the next step after slicing the bread, and since they are toasted, they will not get stale as fast as the bread.
zzzzz said on April 13th, 2008 at 7:09 am:
You know what would be better than sliced bread?
“Projected shadow on terrain”
Can you get this working for us please?
Right now all our characters has no f*cking shadow
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Patrik said on June 9th, 2008 at 9:59 pm:
This quote needs to go on a t-shirt:
“Joachim: sliced bread appears to be always worse depending on what i work on”
I’m making one for myself regardless
/P
Marty said on July 30th, 2008 at 6:09 pm:
Hey, so can you tell us what feature you were playing with here now?
Aras Pranckevičius said on July 30th, 2008 at 6:26 pm:
Marty: it was the scriptable animations interface.