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“Special Effects with Depth” talk at SIGGRAPH

SIGGRAPH 2011 - Bedroom frenzySIGGRAPH 2011 - Breakfast with ParticlesOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases the natural products of the rendering pipeline and offer a way to infer surprisingly much information about the scene, thus allowing for very rich and fast graphics effects.

It may be a worthy read both for artists and programmers, as we discuss the possibilities of some unusual special effects and their technical side.

Get it while it’s fresh: Special Effects with Depth (14MB pdf)

Yours,

Kuba and Ole

Comments (16)

[...] Mobile Shaders (originally How to Write Fast iPhone and Android Shaders in Unity) Special Effects With Depth (via @kubacupisz, Naty) Filed under Rendering ← Specular Showdown in the [...]

Awesome! You guys have the best jobs ever :P

This is great stuff! So, is this available to us non-coder types, or is it something that requires custom shaders be programmed?

Impressive…..that point light shaft looks cool

@Gustav: we like to think so ;)

@JoeW: everything shown in the presentation can be done with vanilla Unity 3.x. As soon as we have some time on our hands we will publish a package for each of the effects to the Asset Store. Stay tuned!

Point light shafts? Where :O

Make sure to include those lovely image effects in your next version (3.5)! :D

no….not, but 3.4.1 (soon to be released) #hoping

Dammit, i press submit button to soon =.=”

great! thanks for sharing this one

Vinod Rautela

very Impressive & intersting tute . i hope we will see you again with another effective tute. thanks– Rautela

*rubs hands on legs repeatedly*

Mobile, mobile…mobile!

Feed me.

U r the best man!

Thanks for sharing this. I love the Unity 3D community.

Hi any possibility about take a sneak peak to the sources ot these wonderful effects?