“Special Effects with Depth” talk at SIGGRAPH

September 8, 2011 in Events, Technology

SIGGRAPH 2011 - Bedroom frenzySIGGRAPH 2011 - Breakfast with ParticlesOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases the natural products of the rendering pipeline and offer a way to infer surprisingly much information about the scene, thus allowing for very rich and fast graphics effects.

It may be a worthy read both for artists and programmers, as we discuss the possibilities of some unusual special effects and their technical side.

Get it while it’s fresh: Special Effects with Depth (14MB pdf)

Yours,

Kuba and Ole

Comments (14)

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  1. Neogene

    November 9, 2011 at 3:34 pm / 

    Hi any possibility about take a sneak peak to the sources ot these wonderful effects?

  2. Scott Petrovic

    September 25, 2011 at 11:11 am / 

    Thanks for sharing this. I love the Unity 3D community.

  3. yubedas

    September 21, 2011 at 12:47 pm / 

    U r the best man!

  4. hippocoder

    September 17, 2011 at 6:48 am / 

    *rubs hands on legs repeatedly*

    Mobile, mobile…mobile!

    Feed me.

  5. Vinod Rautela

    September 13, 2011 at 11:48 am / 

    very Impressive & intersting tute . i hope we will see you again with another effective tute. thanks– Rautela

  6. tanaman obat

    September 13, 2011 at 3:09 am / 

    great! thanks for sharing this one

  7. Rea

    September 9, 2011 at 1:19 pm / 

    Dammit, i press submit button to soon =.=”

  8. Rea

    September 9, 2011 at 1:18 pm / 

    no….not, but 3.4.1 (soon to be released) #hoping

  9. Georges Paz

    September 9, 2011 at 11:21 am / 

    Make sure to include those lovely image effects in your next version (3.5)! :D

  10. Georges Paz

    September 9, 2011 at 9:59 am / 

    Point light shafts? Where :O

  11. Kuba Cupisz

    September 9, 2011 at 3:31 am / 

    @Gustav: we like to think so ;)

    @JoeW: everything shown in the presentation can be done with vanilla Unity 3.x. As soon as we have some time on our hands we will publish a package for each of the effects to the Asset Store. Stay tuned!

  12. Rea

    September 9, 2011 at 3:18 am / 

    Impressive…..that point light shaft looks cool

  13. JoeW

    September 8, 2011 at 7:53 pm / 

    This is great stuff! So, is this available to us non-coder types, or is it something that requires custom shaders be programmed?

  14. Gustav

    September 8, 2011 at 6:50 pm / 

    Awesome! You guys have the best jobs ever :P

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