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“Special Effects with Depth” talk at SIGGRAPH

September 8, 2011 in Demos, Tutorials and Tips, Events, Technology by

SIGGRAPH 2011 - Bedroom frenzySIGGRAPH 2011 - Breakfast with ParticlesOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases the natural products of the rendering pipeline and offer a way to infer surprisingly much information about the scene, thus allowing for very rich and fast graphics effects.

It may be a worthy read both for artists and programmers, as we discuss the possibilities of some unusual special effects and their technical side.

Get it while it’s fresh: Special Effects with Depth (14MB pdf)

Yours,

Kuba and Ole

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Comments (14)

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8 Sep 2011, 6:50 pm

Awesome! You guys have the best jobs ever :P

JoeW
8 Sep 2011, 7:53 pm

This is great stuff! So, is this available to us non-coder types, or is it something that requires custom shaders be programmed?

Rea
9 Sep 2011, 3:18 am

Impressive…..that point light shaft looks cool

9 Sep 2011, 3:31 am

@Gustav: we like to think so ;)

@JoeW: everything shown in the presentation can be done with vanilla Unity 3.x. As soon as we have some time on our hands we will publish a package for each of the effects to the Asset Store. Stay tuned!

9 Sep 2011, 9:59 am

Point light shafts? Where :O

9 Sep 2011, 11:21 am

Make sure to include those lovely image effects in your next version (3.5)! :D

Rea
9 Sep 2011, 1:18 pm

no….not, but 3.4.1 (soon to be released) #hoping

Rea
9 Sep 2011, 1:19 pm

Dammit, i press submit button to soon =.=”

13 Sep 2011, 3:09 am

great! thanks for sharing this one

Vinod Rautela
13 Sep 2011, 11:48 am

very Impressive & intersting tute . i hope we will see you again with another effective tute. thanks– Rautela

17 Sep 2011, 6:48 am

*rubs hands on legs repeatedly*

Mobile, mobile…mobile!

Feed me.

yubedas
21 Sep 2011, 12:47 pm

U r the best man!

25 Sep 2011, 11:11 am

Thanks for sharing this. I love the Unity 3D community.

Neogene
9 Nov 2011, 3:34 pm

Hi any possibility about take a sneak peak to the sources ot these wonderful effects?

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