DirectX 11 Competition Winner and Showcase!

February 1, 2013 in Community

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a trip to the greatest conference ever (Unite 2013 in Vancouver of course) as a reward to capture the awesome.

We had a great turnout of submissions which made judging one tough cookie, so as well as presenting the Grand Prize Winner and runners up, we have a little showcase of everything that made us giddy. A massive THANK YOU to everyone who entered, we hope you all had fun and learned something new.

So without further ado, I present to you, the Winner, Runners Up and Honorable Mentions.

Check out official page with more judges notes here!

WINNER! The Museum of the Microstar.

RUST LTD and co did a marvelous job of putting together this interactive demo, it not only showcases impressive technical ability and great visuals, it also encompses a narrative, making it an all round great project. Check out more of their stuff at http://www.rustltd.com/

The Team.

RUST LTD: Anton Hand‐ Game Direction, 3D Art, Visual Effects, Adam Liszkiewicz ‐ Narrative Design, Writing, Lucas Miller ‐ Graphic Design, Writing, Luke Noonan ‐ Development, Sound Design, Writing, Narration RUST AFFILIATE: Joshua Ols ‐ Shader Development TINYCUBE STUDIO: Arthur Brussee ‐ Particle System Development

 

1st Runner Up – Voxel Cone Tracing.


Kurt Loeffer

 

2nd Runner Up – DirectX 11 Demo


Davit Naskidashvili

 

Honorable Mentions.

And now for a showcase of great projects that were entered.

 

Light submitted by Sergey Noscow

Deserted building scene. Really great environment modeling, lighting and use of HDR rendering with postprocessing effects.

Sail Ship submitted by George Notyag

The most tessellated ropes and guns you’ve ever seen on a ship! But seriously this looks great.

 

Happiness submitted by Maciej Gornicki

A sweet and artistically driven demo about happiness.

 

Interactive Water Simulation submitted by Laurens Mathot

Nice use of compute shaders for simulating water flow and buoyancy for objects.

 

 

Comments (23)

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  1. Andrew

    April 5, 2013 at 10:43 am / 

    Those are some really good demos, is there a making of available for any of these? I would be courious on how such videos are created…

  2. kooks do you wanna

    March 20, 2013 at 8:24 pm / 

    Magnificent items from you, man. I’ve remember your stuff previous to and you’re just too wonderful. I really like what you’ve got right here, really like what you are stating and the way wherein you are saying it. You’re making it entertaining and you continue to care for to stay it sensible. I cant wait to learn far more from you. That is really a great site.

  3. blog

    March 11, 2013 at 4:12 pm / 

    I do accept as true with all the concepts you have presented to your post. They are very convincing and will definitely work. Still, the posts are very brief for beginners. May just you please extend them a little from subsequent time? Thank you for the post.

  4. jon

    February 26, 2013 at 12:47 pm / 

    Davit Naskidashvili should have won. i was more impressed by his then the other 2 combined.

  5. Luke (RUST LTD.)

    February 7, 2013 at 10:08 am / 

  6. Gavalakis Vaggelis

    February 5, 2013 at 3:02 pm / 

    Is the whole point of the competition to see those things in Unity at some point?

  7. BlackCurtain

    February 5, 2013 at 2:37 am / 

    Congrats to the winners! Though I was hoping all the entries would be showcased including my own.

  8. Aurore

    February 4, 2013 at 3:47 am / 

    We fixed the issue with the blog, hopefully you should all be able to see the images!

  9. Dasp

    February 2, 2013 at 3:43 am / 

  10. Richard Harrington

    February 1, 2013 at 11:55 pm / 

    Congratulations to everybody! These all look really amazing.

    Is there somewhere that the “Happiness” demo can be viewed by the public, I’d love to see a video at least.

  11. Jason

    February 1, 2013 at 3:47 pm / 

    Realtime fluid surfaces would be an awesome addition to Unity 3D.

  12. Indy

    February 1, 2013 at 1:46 pm / 

    Why Unity doesn’t have their own demo of DirectX 11 running in webplayer?? One movie with single explosion in Butterfly Effects should be enough? The actual gallery is so out-of-date! No Mecanim, no Flash, no DirectX 11, no Linux, no Shuriken good real-time demos. Are you so shy? Clients should can try the most important features on main publish platforms.

  13. Rogdor

    February 1, 2013 at 11:27 am / 

    Any alternative links for the screenshots, or to the projects?

  14. homerender

    February 1, 2013 at 11:02 am / 

    Awesome works! Congratulations!

  15. Nathan

    February 1, 2013 at 10:27 am / 

  16. George Notyag

    February 1, 2013 at 10:02 am / 

    i’m crying ;))

  17. Renato

    February 1, 2013 at 9:59 am / 

    Oh my god, the 1st Runner Up – Voxel Cone Tracing. looks exactly like a Cryengine 3 demonstration =p

    http://www.youtube.com/watch?feature=player_embedded&v=H1wkX3zffbU

    http://www.youtube.com/watch?v=B-_pnqXLIg4

  18. Will Goldstone

    February 1, 2013 at 9:48 am / 

    Sorry for the missing screenshots folks, we have some server issues with our blog, we’ll fix them soon as we can!

  19. Ronny

    February 1, 2013 at 8:59 am / 

    Great projects. Where could I find the playables of these? And where was this contest announced?

  20. Rob

    February 1, 2013 at 8:35 am / 

    Nice!
    But, the contest had much more appealing footage to offer than these few snippets.

  21. Aurore

    February 1, 2013 at 7:53 am / 

    You’re welcome! And yes we apologise for the missing screens it should be fixed soon.

  22. Laurens Mathot

    February 1, 2013 at 7:47 am / 

    Thanks for the honorable mention!

    I would have chosen the same winners. Their entry is pretty, it’s funny (For those who haven’t played the first person demo yet, I recommend you do that as soon as you can) and it’s very well presented. I’d only want to tweak the movement and camera controls, and add a ‘skip’ button to the start, for second when you play it a second time. (Then again, I always want to add skip buttons…)

    The voxel cone tracing demo obviously looks wonderful. I hope Kurt Loeffer will have the time to improve performance and to reduce the number of artifacts in the lighting technology. I’m also very curious to see the custom scene he was planning to use.

    And you can’t really go wrong with Saint-saëns music and pretty views. This was the entry most of my friends understood the best. They agreed that the other entries looked pretty too, but with this one they could actually point out why.

    The screenshot you took of my entry looks better than what I managed to do :). (Although, it seems to be missing, at the moment. Too much water in the wordpress internals?)

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