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Releasing Unity 4.3

November 12, 2013 in Company News and Info, Technology by

So, Unity 4.3 is here. We’re incredibly proud to be able to share the new 2D tools, deeper Mecanim integration and improvements to the Unity IDE that feature in this release (along with a whole lot of other awesome stuff). You can read more about it on the What’s New page.

Our headline 2D feature is one we’ve really been itching to give you. It’s been in development for over a year now, and the team have done a great job creating a 2D workflow that really makes sense in Unity and turns a single spritesheet into an extremely powerful resource. To get a feel for how easily you can create stuff with the new tools, we’ve put together this walkthrough video.

At Unity, we decide together amongst ourselves which parts of the engine to update, or which new tools to work on, and the teams responsible for each specific area have a lot of independence – it’s largely up to them to set their own priorities based on their knowledge of our users wants and needs. This keeps us passionate, as we’re all working on stuff that we personally feel is very important.

Of course, we also like to bluesky think and come up with weird and wonderful ideas. This week we hold our regular hackweek event – hacking away in small teams on innovative new projects. They provide a fertile seedbed from which outstanding new features can grow for inclusion in the Unity engine.

You guys’ input is also incredibly important to us. Both the alpha and beta testers who help us identify bugs so we can ensure new Unity releases are stable, and the ideas we get from our feedback site help us to make Unity the best product possible.

In this release, for example, we’ve been able to supply users of our Mecanim animation tools with their most eagerly requested new feature: animation events for animator-driven characters.

So, big thanks are due to everyone who’s helped make this a really feature-packed release. Thanks to everyone in the community who’s taken the time to submit bug reports or suggestions, and thanks to our hard-working QA teams and our creative and committed engineers.

The tools in Unity 4.3 may be completely new, but they’re already out there in the wild in use. For example, our 2D tools have already been used in delicious-looking and over-funded Kickstarter project Night in the Woods.

It’s a tremendous satisfaction to know we’ve put tech in the hands of such inventive people – keep the great games coming!

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Comments (24)

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CStunner
12 Nov 2013, 3:05 pm

FINALLY! It’s here, Thank you Unity ..

alix
12 Nov 2013, 3:10 pm

finally….its a beautifull day.
thankssss

CharlesZhen
12 Nov 2013, 3:39 pm

Wow! Thanks so much for the release! Extremely grateful for this!

Ravanok
12 Nov 2013, 3:44 pm

THANK YOU!!!!!!!

12 Nov 2013, 3:56 pm

This is a wonderful and unexpected birthday present!

Maksim Shamihulau
12 Nov 2013, 4:23 pm

I could not wait for release ! Thank you very much!

unityplanner
12 Nov 2013, 4:54 pm

When will I be able to play with New GUI?
I could not wait for New GUI

Indy
12 Nov 2013, 5:03 pm

Wow! Release notes are longer than in Unity 4.0!

12 Nov 2013, 5:29 pm

AWSOME AWSOME AWSOME AWSOME.. LOVE YOU UNITY …. :) :) :)

Nitin Jain
12 Nov 2013, 7:15 pm

FINALLY! It’s here, I am waiting for last 1.5 year for this kind of 2d and 3d engine tool for mobile game development .
Thanks ………….

kubci
12 Nov 2013, 7:37 pm

Great… since now, i will not visit unity website twice a day to check if there is new version… :D

Kaji.A
12 Nov 2013, 8:16 pm

Yay, Congrats and thank you Unity!

devin
12 Nov 2013, 11:13 pm

Wow. There’s so much in unity 4.3. I’m so happy since morning.
Thank you guys. You’re awesome.

JT
13 Nov 2013, 2:07 am

Monodevelop updated but still no full support for c# 4.0 ( still fails covariance/contravariance test)

kanggyu
13 Nov 2013, 2:41 am

설치하는데.. 잘 되야된데..
큰 버그는 없겠죠..
기도하는 마음으로 .. ( 새 버전 릴리즈 축하드립니다. )

韩猛
13 Nov 2013, 6:52 am

Thanks! We have already waited for a long time!

Tong
13 Nov 2013, 7:24 am

Thanks you so much. Keep working Unity team.

Ciprian
13 Nov 2013, 8:13 am

Does it include some features for handling different screen sizes and densities? Different layouts?

13 Nov 2013, 4:00 pm

Native 2D animation support, at last! And whoa, momma–blendshapes finally supported! It’s both the big things and the little things that make me happy about this release! Thank you, developers!

13 Nov 2013, 8:21 pm

BRACE YOURSELVES! FINALLY THE LONG WAIT IS OVER!

xiaobai
15 Nov 2013, 5:05 am

awesome

ivan
18 Nov 2013, 4:23 am

please make unity for ubuntu!! xD

GUI GUY
18 Nov 2013, 8:05 pm

I’m very sad to don’t have the new GUI :(. Hope you guys release it SOON! when it’s done.

21 Nov 2013, 7:34 pm

I really hope that I can work with Unity some day =)

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