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Assets for Animation Awesomeness

April 10, 2014 in Asset Store, Demos, Tutorials and Tips by

We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Store publishers put in, so that you as a developer can just drag and drop to get your characters moving.

They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We picked a few assets that are really well-rated and popular among their users, but could use a little extra attention. Browse these hidden treasures to find new ways to get your game moving faster and cheaper!

Proportional Studios – Props Animations

This is a must have, if your game has any moving characters, which, let’s face it, it probably has. It has over 470 animations to date and if what you need isn’t in there, the publisher will add it to the asset at no extra costs. Proportional Studios are really a bunch of proper pros – the reviews point out that the support goes out of its way to help you get the most of this package.

props

Kubold – Movement Animset Pro

A set of high quality motion capture animations, optimized for seamless third person perspective character movement. You need to have a good idea about scripting and mecanim in general, but if you have the basics covered, this is the asset that will help you level up. Have fun with the demo below!

Mister Necturus – Soldier Animation Collection

Get a full model of a soldier with 54 animation clips to get him moving and shooting exactly the way you want. Includes Root motion data used by Mecanim.

Gear Worx Productions – FPS Character Animation Pack

This is a really comprehensive package of movements that covers all possible shooting/running/climbing combos. It has a sample character, which shows initial setup for weapon placement and joint hierarchy. Plus it’s super neatly organized. Altogether, it will save you a ridiculous amount of time that you can instead spend making your shooter into something special.

McAnimation – Survival Shooter Animation Pack

Surviving is hard. Making a survival shooter game even harder. So why don’t you make your game dev work and your life in general easier by getting a great package of animations along with a handy “Getting Started” doc and an overview of frame-ranges?

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Comments (10)

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Dan
10 Apr 2014, 10:07 pm

How could you not mention Cinema Mo Cap? ;)

Make many custom animations for your Unity project!

https://www.assetstore.unity3d.com/#/content/12620

Kristyna Paskova
10 Apr 2014, 10:18 pm

Well, this is kind of a “hidden treasures” post. Cinema Mo Cap is awesome and we featured it in a sale recently.

Andy
10 Apr 2014, 11:06 pm

Well $50, 77 reviews all at 5 stars that I could find and an author that is having fun. I guess I know which one I’m going to buy.

11 Apr 2014, 12:26 am

Wow, thanks for the write up!!

11 Apr 2014, 5:07 am

Surprised the Character System for Mecanim wasn’t on this list!

11 Apr 2014, 7:25 am

I’ve been waiting for Cinema MoCap to get Mac support so I could finally get the animations I need for my projects but it seems, from what I read, that Mac support is not very high on their priorities list at the moment so I was rather disappointed… and stuck.

I love Mecanim but need animations… this writeup was a godsend! Especially the first one! Wow! Not only am I likely to find what I need in there but I can get what I’m after ADDED to it… Comparing the price for the “do it yourself” option or the “have it added” option, I definitely know which way I am going! :D

Many thanks to Unity for the writeup and many thanks to Proportional Studios
You both rock… and hard! :D

olivier m etienne
11 Apr 2014, 11:00 pm

For me Final IK: https://www.assetstore.unity3d.com/#/content/14290
really is the tool to animate as you are not restricted to what is made available.
you also have total control and freedom over your animation.

Andy
12 Apr 2014, 8:45 pm

Yes – I intend on combining Final IK (https://www.assetstore.unity3d.com/#/content/14290), Props Animations, (http://u3d.as/56u?utm_source=unity3d&utm_medium=blog&utm_campaign=AScontent) and Taichi Character Pack (https://www.assetstore.unity3d.com/#/content/15667) for an inexpensive competitor to buying library of custom animations at game development time.

Eventually, I’ll add Cinema Mo Cap (https://www.assetstore.unity3d.com/#/content/12620) when I have the HW needed.

This was a very helpful article.

29 Apr 2014, 6:50 pm

I would have added the ONLY integrated and automatic service to preview in game scene and download animations in Unity. That is a bit of an oversight…??

http://u3d.as/content/mixamo/unlimited-for-mecanim-by-mixamo/3XM

Stefano

Aleksander
29 Apr 2014, 6:56 pm

I need some help .
http://sadava.w.pw/mc/
Please !

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