Unity bailing out Blade3D customers
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription service, and as such will be shut off 6 months from now.
We feel terrible about those people left in the cold, so we’ve decided to bail out any Blade3D users who want to adopt Unity.
The bailout consists in us crediting subscription fees a Blade3D customer has paid towards any Unity license, up to 50% off its full price. Just forward your Blade3D invoice(s) to firstname.lastname@example.org before September 28th, along with a note about which license you wish to purchase.
Unity is of course different from Blade3D, but we think you’ll like what you find.
Since Blade3D used C# for scripting just like Unity can, anyone well versed in Blade3D will be right at home in Unity.
Also, Unity is a more professional solution, with a user community of around 10,000 developers building everything from full-scale browser-based MMOs, through online casual games, iPhone games, and Nintendo Wii games, to hundreds of simulations, training experiences,virtual worlds, the works.
Welcome to all of you who decide to accept the offer.
PS. Depending on the volume, it might take a couple of days for us to handle requests, so please bear with us and use the free trial in the meantime.
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