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The Explorer 2D Game Kit is a collection of mechanics, tools, systems and assets to hook up gameplay without writing any code. We’ve also created a game example using these systems, so you can see how they work together in Unity.

Unity Brighton’s Content Team – who brought you learning projects Survival Shooter, Adventure Game and Trash Dash – are now unveiling their latest creation: a 2D Gamekit for anyone who want to learn hands-on how to build a game in Unity. This game kit includes everything you need to hook up gameplay without writing any code. Download the kit and you’ll get a collection of art, gameplay elements, tools and systems, and, to show how these elements can be used, we’ve also created a game example using these systems. If you’re an artist, designer or anything in between, this is a great way to get your creative teeth into Unity.

Not just great assets but a galactic backstory to boot

Meet Ellen – our Principal Engineer. She has crash-landed her ship on a mysterious planet and has to make her way through the hazardous remains of an ancient alien civilisation, fighting tiny acid spitting creatures, deadly crystal spikes and bubbling murky pools to discover what is hidden in the deep, long forgotten crypts of this overgrown island… sounds good right?

With some seriously lush environments using loads of sprite assets, the Content Team have included some platformer classics in the kit including moving platforms, pushable boxes, switches and magical glowing keys for giant alien stone doors. Plus of course, some adorable (and some not so adorable) enemies to defeat.

Create platformer levels with Tilemap

Open the Unity engine and navigate to Scenes in the Project window. From there you will find the pre-made levels 1-5 as well as a Template scene. This template scene shows Ellen standing on a single platform. Add more ground and platforms using Tilemap, throw in some doors and some vegetation sprites, a few little snapping creatures to defeat and bam – you’ve got yourself a miniature level. Get creative with spikes, acid water, teleporters and more.

To start making your own 2D platformer, check out the Getting Started guide. If you’re interested in learning about how each component works, you’ll find the Reference Guide super helpful. You can also find all the supporting documentation in the project’s Documentation folder. Use it as a glossary, a step by step or simply as a reference if you get stuck.

There are a few ways to access 2D Game Kit. Head to our Learn site or the Asset Store. You can also access the Asset Store from within the Unity engine itself and search for ‘2D Game Kit’.

There will be a live training session on the Game Kit featuring the Content Team’s Producer Aurore Dimopoulos on 21st February at 20:00 GMT so make sure you catch that for an opportunity to ask live questions. If you can’t make it, keep an eye on the live training archive, we’ll publish a recording during the following week. You can also discuss the project on our dedicated forum thread.

Stay tuned! The Content Team also have another trick up their sleeve. If you’re excited about the 2D Game Kit you might be pleased to know their next project is going to be a 3D Game Kit with the same theme but all in a 3D environment.


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  1. How did you edit the physics shapes for the tiles to all align properly? It seems like a really frustrating system to do so, with no snapping features?

  2. The character design is amazing, congratz to the designer

  3. Just when I start working on my own 2D Prototype.

    Not sure if I like or dislike this. ^^

  4. Nice! Will give it a try

  5. Wife is Bolivian – do you guys have the docs in Spanish?

    1. Not currently.

  6. Ah, fantastic timing! It’s been way too long, but I’m getting back into Unity. Things feel different than a few years ago, and I’m getting into the 2D system. This is a perfect tool to learn once again!

    Thank you!

  7. Can the dialogue system work without the rest of the 2d game kit?
    If the system was modular, this would be really cool and a time saver for 2d game programmers!

  8. Looks sweet! Also, it is the first time I see someone categorizing objects via “—– Gameplay —–“, “—– UI —–“, etc. header objects rather than empty parent objects. Was it an optimization decision or just Content Team’s personal preference?

    1. We use this to organise the Hierarchy so it’s easier to look at and find objects.

  9. Awesome template. I can imagine many innocent walls died in the making of it.

    1. Actually we used a lot of stunt walls, no actual walls were harmed.

      1. Maybe walls were not harmed. But little blue was. Little blue would never return home to his family. His loved ones would stare at the rising sun, knowing in their hearts that the worst had happened:

        1. Aurore Dimopoulos

          February 14, 2018 at 10:24 am

          He’s in a better place now