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Unity エディターが Linux(Ubuntu および CentOS 用のプレビュー版)でも動くようになりました。リアルタイムの恩恵を受けられるプラットフォームがまた 1 つ増えました。

これまで数年間にわたり、Unity は Linux 用の Unity エディターを非公式な実験的バージョンとして提供してきました。この実験的バージョンを使う開発者の数は増加しつづけており、また、映像制作および自動車・輸送機器・製造業(ATM)の Unity ユーザーからの要望の高まりを受け、Linux 用 Unity エディターの公式サポートを計画しています。現在はプレビュー版として使える状態で、Unity Editor for Linux フォーラムで、皆様からのフィードバックを募集している段階です。Linux 用 Unity エディターは Unity 2019.3 で完全にサポートされる予定です。

詳細

Linux 用 Unity エディターは、Personal(無料版)、Plus、Pro のすべての種別のライセンスのユーザーに、Unity 2019.1 からご利用いただける状態になっています。私たちは Linux 用 Unity エディターをできるだけ堅牢かつ安定した状態にすることに注力するため、以下の環境での公式サポートのための作業を優先して進めています。

  • Ubuntu 16.04、18.04
  • CentOS 7
  • x86-64 アーキテクチャ
  • X11 ウィンドウシステムで動作している Gnome デスクトップ環境
  • NVIDIA 公式の独自グラフィックスドライバーと AMD Mesa グラフィックスドライバー
  • 疑似環境や互換レイヤーを使わずにデバイス/ハードウェア上で動作している、デスクトップフォームファクター

最高の開発体験を実現するために、上記のいずれかのサポート対象の構成を使用することをおすすめします。

サードパーティ製ツールについて

皆様に Linux 用のエディターにプロジェクトを移行して頂く前に、使っているサードパーティ製ツールがすべて動作することを保証することが重要であると認識しております。

Linux 用 Unity の入手方法

最新ビルドは Unity Hub から入手していただくことができます。

また、皆様からのフィードバックをぜひ、Unity Editor for Linux フォーラムまでお寄せください。

46 replies on “Linux に Unity エディターがやってきます”

Is there a way to download Unity for Linux without using the hub? Using Unity Hub 2.0.4, when clicking on Add, it start to download but in the end it just says ‘No Unity Version’.

Tried to download Unity 2019.1.10f1 and Unity 2018.4.4f1
Unity Hub Version 2.0.4
Operating System: Ubuntu 19.10

Thank you,

Rudolf

We will only be officially supporting the Linux distributions we list in the post, but we also won’t be blocking other distributions. This means that bugs that are reported on other distributions will are likely to go unaddressed as we priorities where to focus. The recommendation is to work on the distributions we support. This is especially true if you plan to use Unity to solve a business critical need.

Now this is the best news I’ve heard in a while. Can’t wait to get it set up and working in my native (Linux) environment. Great job folks <3

Wow I’m so happy to read that. Finally I can never reboot Windows again. Krita, Blender and Unity <3

Oh man this is great news! I can still keep a Linux laptop for personal use & programming while doing my art assets and more graphical intense development on a Windows machine.

What does it “edit” ? Text files? The word “editor” couldn’t be less descriptive even if you removed 6 of the letters from it.

I’ve been using Unity3D on linux since the first preview – really loving it.
So it’s super great to hear that it will become officially supported!

Thank you so much for this, It’s all amazing news.
I’ve been using 2019.1 in Manjaro XFCE almost full time, and it works fine, just a few minor issues with the editor in specific.
Having it as an AppImage really helps keeping it clean too.
I even have it setup so that bumblebee and game mode launch with Hub.
So far it has been Working great!

I’m guessing they’re using either that or MonoDevelop like on earlier versions for Windows

Yay! I’ve been using this for a while now but super happy that it’s becoming a first-class citizen in the Unity family. It works fine when using the Nvidia card (Optimus) but goes pink when using the Intel GPU. I know the Intel GPU is not supported by Unity, but their hardware is very popular in the Linux population due to its support of open source and free software, so you may have to rethink that over time.

It’s fine if you use Intel GPU for making a mobile or simple graphic game. When it comes to film making or you try to use HDRP or even try to bake large scene light with GPU, Intel GPU is not capable this. (It may work but I don’t think it works well at all.)

I have been using the experimental Unity build for Linux a while now, It sounds great that you want to officially support it now and make it more stable, which is much needed. You have quite a lot of work to do there though, good luck with that :)

Yes, its important to choose a set of runtime dependencies, like gnome but saying ubuntu 16.04 etc is a little less helpful. It’s better to state which gnome library versions are used to build it and let people find that in their linux distribution..

Better yet, make the popular package formats like RPM, dpkg (Debian) and those package managers will deal the dependencies.

Don’t go it alone, reach out to the community behind the distributions you wish to target for packaging advice.

And like a previous commenter posted the newer snap and flat pack approaches are something Canonical and RedHat will help you with and are intended for commercial applications like this.

Thanks Unity! I’ve been using Unity since the 1.x days, but have also been using Linux since 2012. I’ve been using the experimental editor since before that and while that has been very stable for me It’s nice to have official support for Linux!!!

Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the battle.net launcher.

Targeting a platform for building a binary and supported platforms for unity editor are two different things. Blizzard surely can build Hearthstone for linux without a need of unity editor running on linux, if I suppose they are not using non cross platform libraries etc. But they ignore the headache because linux users are like %1 of their userbase.

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