April 29, 2020
For their 2020.1 release, our partners at Pixyz have focused on improvements ranging from core geometry capabilities and new import formats to visualization and user interface enhancements. Learn more.
April 24, 2020
Learn how Immersion leveraged Unity to quickly create and deploy an interactive training for healthcare workers fighting COVID-19 on the frontlines.
July 29, 2019
In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how augmented reality (AR) is already seeping into every smartphone and every workplace. Read an excerpt from the book and check out an exclusive ...
June 19, 2019
Real-time 3D is changing everything, in much deeper ways than most people realize. Forged in gaming, this technology continues to transform the way games are created, operated and monetized. Its impact now also extends to industries of all kinds, from film to automotive. In one o...
May 24, 2019
Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s greatest drivers prepare for the epic 500-mile race this Memorial Day weekend, let’s go behind the curtain to learn how Unity, Autodesk, an...
December 14, 2018
We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN for Unity and PiXYZ STUDIO. While both products offer powerful new capabilities, we’re emphasizing the new Toolbox and Rule Engine capa...
August 14, 2018
Earlier this year, we announced our partnership with PiXYZ Software to provide Unity automotive and transportation customers with the best CAD import and data preparation software for real-time 3D. Since then, we’ve been hard at work improving how our products work together and d...
July 3, 2018
Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store packages, and real-time rendering with HDRP in Unity.