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Компания Apple недавно анонсировала новое поколение устройств на платформе Apple TV и новую операционную систему для них — tvOS. Теперь вы можете разрабатывать игры для устройств Apple TV, и мы очень рады сообщить, что уже работаем над переносом среды выполнения Unity и ваших игр, разработанных на Unity, на эту новую платформу ;).

Хотя tvOS и несет в себе наследство iOS, ее очень серьезно «почистили»: в ней отсутствуют многие структуры и введены некоторые новые требования. В целом телевидение очень сильно отличается в смысле визуализации содержания, его потребления и взаимодействия с ним, поэтому следует считать его скорее отдельной платформой, нежели расширением платформы iOS.

CrossyRoad AppleTV

В настоящее время мы работает с небольшой фокус-группой, чтобы довести до совершенства нашу поддержку Apple TV. Если вы уже получили доступ к средствам разработки для Apple TV, не стесняйтесь обратиться к нам — мы добавим вас в эту группу. Как только мы увидим, что готовы, мы начнем публичное бета-тестирование. Мы пока не знаем точно, когда это произойдет, но полагаем, что ближе к концу осени.

Средства развертывания для Apple tvOS будут доступны пользователям Unity Pro как часть лицензии для iOS Pro. Если вы используете Unity Personal Edition, вы тоже сможете развертывать игры для tvOS.

Подготовка игры для Apple TV

Не нужно ждать, пока новое поколение устройств появится в продаже. Уже сейчас вы можете начинать готовить свои игры для tvOS. Чтобы получить впечатление, близкое к tvOS, вы можете соединить iPhone6+ с телевизором HDMI-кабелем, подключив к нему беспроводной MFi-игровой контроллер. Готовность вашей игры к tvOS вы можете проверить по следующему списку:

  • Игра совместима с последней версией Unity 5.x. Поддержка Apple TV появится в новейшей на момент выпуска версии Unity 5.
  • Вы должны быть в состоянии управлять игрой, имея только пульт Apple TV. Поскольку он пока недоступен, проверьте совместимость на доступных игровых контроллерах. Убедитесь в том, что все элементы интерфейса игры реагируют на ввод с игрового контроллера, без прикосновений к сенсорному экрану. Позднее вы сможете улучшить поддержку ввода с жестов, гироскопа и акселерометра.
  • На устройствах Apple TV практически не будет места для хранения, поэтому перенос игр в облако становится обязательным.
  • Apple TV — потоковое устройство, поэтому, если ваши игры занимают более 200 МБ дискового пространства, они будут работать через потоковый интерфейс. С нашей стороны на помощь придет поддержка On Demand Resources (ODR). Вы можете узнать о ней больше здесь.
  • Большую часть плагинов придется перекомпилировать специально для новой платформы, причем часть функциональности, возможно, будет потеряна при переносе. Пожалуйста, проверьте все плагины, которые вы используете в игре, и запросите у их разработчиков поддержку для Apple TV.

Не забывайте — сейчас время для новых идей! Игры переходят на большой экран — попробуйте заинтересовать игрой всю семью. Система tvOS уникальна, так что впереди много интересного. Вперед!

apple tv device blog

118 replies on “Скоро: Unity для Apple TV”

Hi there — my partner and I have several Unity Apps to port and we have the new Apple TV. Can we please get access to the beta test group please?

Thanks

Hi there — my partner and I have several Unity Apps to port and we have the new Apple TV. Can we please get access to the beta test group please?

Thanks

Hey

We are registered developer and having UNITY 5 IOS Pro license.

We are willing to port our existing games for Apple TV OS and wanted to know how we can do so

Regards
Abhishek Vyas

Great article. For those who live outside US like me, you can access Netflix, Hulu and similar media stations on your Apple TV by using UnoTelly or similar tools.

Just received my AppleTV dev kit today and am interested in bringing one of my iOS games to AppleTV — would love to join the relative Unity beta.

We got an Apple TV devkit as well. Can you add us to the beta group..
We have Unity5 pro license with iOS Pro. Thank you!
Be Studios Montreal

Have ATV development kit and am hoping that Unity3d will provide the necessary integration for this new platform…please add me to the Beta team!

I have the Apple Development Kit. Been playing around in Xcode. Please add me to the Focus Group. Apple TV and Unity is exactly why I became a Unity developer, interactive Tv!

I have an AppleTV Dev Kit but only a personal edition account for unity 5, will I be able to gain access to Unity with tvOS compatiblity whilst in development testing or will I have to wait for a stable personal edition?

My AppleTV DevKit is in the post (part to the due to overwhelming demand batch!).
Please could you add me to the test group.
Thanks!

This maybe a dumb question, but would you need a OS X computer to develop for the new Apple TV? Also, are you able to make a highly detailed guide to develop for Android TV? I have an ADT-1, and I’d like to learn as much as possible.

We’ve emailed a couple of Unity contacts but would love to be on the list and get access to this ASAP. We have the kit and ready to start testing

Hey Unity Team ! We’ve just received our Dev Kit and are eager to start tinkering with it. Any chance to get an invite ? (We have Unity 5 iOS Pro of course !).
Thanks !

[…] falando do Unity que segundo relatou o blog que acompanha o desenvolvimento do software já está em estágios avançados de finalização do suporte ao sistema operacional da Apple TV. O […]

Is there an ETA of when a beta will be available for Unity Personal users as well? I have been selected for receiving a devkit and I would like to start developing for it. I think everyone getting a devkit can be useful for helping to find bugs, and obviously we would be happy to do it. :)

Great, is there a form somewhere to apply for the alpha test group? We have the dev kit coming within the next 2 days. Also we’ve got a Unity 5 pro licenses and iOS add-on. So i guess we meet the requirements :)

Hi,
I will be receiving a dev kit within the next week. I’d really like to be part of your closed group. I have Unity Pro iOS 4.x, but have not put the money into 5 yet. Can I use this with 5 Community edition?
Thanks, I look forward to it.

I have desktop unity pro, but no iOS pro. However, I have a suggestion. Call me crazy, but wouldn’t it be better to widen the ‘alpha’ testing to TVos to people who ARENT ios pro with one condition? That condition is — prove via invoice or some method to prove you have the kit. Then open it to those people.

There are lots of people who have the kit now, and realized they cannot test it because they have to wait. I would think this would make the testing better, more suggestions and bugs being fixed faster or at least revealed quicker. Sure you’ll open it up once it’s released but that doesn’t help the now does it?

Feels like a missed opportunity, and I personally I’m pretty mad about it myself. I’m not saying everyone gets ‘in’ I’m talking about those who truly have the kit and are ready to test.

Make it a requirement for feedback, and whatever. Do something!!

-Nick

P.S. CMON!!!!

[…] Unity has announced that it’s working with focus groups to ensure that other developers can easily bring their […]

[…] Unity has announced that it’s working with focus groups to ensure that other developers can easily bring their […]

Hi Mantas,

Dropped you an email regarding getting an early build for TVOS — any idea on how long before we’re added. We’re working on our title now so keen to make sure we can still work with Unity

We have an iOS pro add on license too

Many Thanks

Dan

Bit unclear what this means «Apple tvOS deployment will be available to Pro developers as a part of the iOS Pro add-on license. If you use Unity’s Personal Edition, you can also deploy to tvOS.»

So you will be able to deploy with Unity’s free personal edition, without any add-ons ?

Great to hear it’s official. I think some people don’t realize how huge this platform is going to be once thousands of developers are producing new apps and games for it. It would be nice if we could get some more detailed specs about the capabilities of the hardware? A8 chip? how many cores? memory? performance?

As to player prefs — might Unity create some kind of cloud-based prefs storage of their own to make this easy?

[…] тим-лид по iPhone Мантас Пуида (Mantas Puida) в официальном блоге […]

Congratulations. It is good to know that Unity is working in partnership with great players of all kinds of platforms.
It is showing that is a good thing to stay with Unity.

Good to see that Unity supports Apple TV. However I rather see development going in some serious features like, SSRR or new terrain system which is open for about 2 years now, then Apple TV which actually hardly anyone uses for gaming. Why would you start gaming on a TV while you have a console, pc, tablet or phone? Since interactive TV devices have been released, I have never ever met someone in real life gaming on his TV with something else then a gaming console, defiantly not Apple TV. Maybe it’s hot in the USA, but in EU I still need to meet someone that does so. I find it somehow a waste in development resources, unless it was already 1 button touch action to make it possible, then fine to me. For me Apple TV feature is something like adding a pink bunny on the top right corner of the interface, makes no sense at all. So far I haven’t seen any proof that Apple TV adds even a little something to the gaming / serious gaming industry. It’s just a feature of: look it’s possible, but will anyone use it? …. nah not many.

Apple Watch is… Not an iOS device. It’s EXTREMLY limited in what it can do thanks to the tiny form factor having very little room for battery power. Were Apple to add a 3D graphics library to it the battery would probably die in seconds.

Oh wow.. Ok — I’m getting a DevKit, but my current iOS game is Unity 4.6 only. Will take a bunch of work to make it 5 compatible I think. Also, I’ll need to change the saving structure entirely.

I’d like to be a part of that group, though! Maybe all of this would be easier than I think :)

I also got my email this morning from Apple letting me know that I’d won the lotto, my AppleTV should be here later this week- I’d love to be added to the group of pre-pre-Unity testers for TVos.

Just received the confirmation email and would love to help out.

My licenses are:
— Unity 5 Pro but no iOS pro.
— Unity 4 Pro, iOS Pro, Android Pro.

Should I go ahead and begin with Unity 5 or Unity 4?

Great news all around

Thanks guys!

Our company just got the email from Apple that our AppleTV Dev Kit is on its way. How do we get into the group so we can start porting our games to it?

«Apple tvOS deployment will be available to Pro developers as a part of the iOS Pro add-on license. If you use Unity’s Personal Edition, you can also deploy to tvOS.»

Is this just an odd way of saying all users can publish for tvOS but Personal Edition users will have the Unity splash screen like all other platforms?

So far, I like everything I see about the new Apple TV — except one. It has no web browser. This is a serious flaw, and I will hold out until they bring a web browser to this incredible device.

I don’t really see how it’s clear they won’t put a browser on Apple TV but again they put the App Store on it so a browser from someone is inevitable.

CHeck out Kulestar’s PowerUI addon — it’s looks like it’s fast becoming a CSS+JS capable browser that’s written in C#, so might run on many of Unity’s platforms.

They could easily put a browser on it, I mean, an iPhone has one on a tiny screen. A tv screen is far bigger and easier to read. Plus it has an internet connection. Not exactly a huge leap to add a browser, although I’m not sure if that would redefine what apple tv is all about?

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