June 1, 2018
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a l...
July 7, 2016
We are launching a series of articles about the making of our latest demo, Adam. Over the course of the next several weeks, we will cover various aspects of production: concept art, assets production, in-engine setup, animation pipeline, VFX, and custom features as well as the to...