July 22, 2021
Unity acquires IDV, makers of the SpeedTree® suite of vegetation modeling and environment-creation products for architecture, games, visual effects, and real-time simulations.
August 2, 2017
It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental.
The graph-like Playable API allows you to have precise programmatic control over animation and audio – we are also working on using the same API for video control. Our...
April 13, 2016
The Playable is a new graph-like API in Unity that allows to have precise programmatic control over Animation and Audio. We are also planning on having video use the same API.
Please be aware that the API is still experimental as we are still working on making it very slick and ...
February 11, 2015
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of the cool – and simple - stuff that you can do with our new features.
June 26, 2014
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animation features you can look forward to!
May 30, 2014
Hi there,
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a bit technical!
The way that Mecanim currently works is that if a “property”– position, rotation, scale, float, animator parameter etc. - i...