September 22, 2010
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occl...
September 9, 2010
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performanc...
September 8, 2010
Come get the fame and fortune that's rightly yours at the annual awards ceremony to be held at Unite 2010. The Unity Awards is our way of honoring the best content being created with Unity. Categories We'll be awarding a Unity Award to the winner and a runner up in each of these...
July 29, 2010
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we've shown before.
[vimeo clip_id="12915284"...
July 15, 2010
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We ho...
July 13, 2010
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth ...