August 18, 2017
When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to see how it works via one of the examples. If that example will not compile when I try it, I assume that I must be doing something wrong. The...
May 15, 2017
Today marks three years since our first patch release (4.3.7p1) way back on 15th of May 2014 and the subsequent creation of the Sustained Engineering (SE) team!
The SE team was established to help improve both the quality and the stability of the latest shipped (and some le...
December 20, 2016
Culling is only possible when a system has predictable behaviour.
Turning on a single module will not only add to that module’s overhead, but may increase the overall systems impact due to switching from procedural to non-procedural mode.
Changing values via script will pr...
April 20, 2016
In this blog post, we will answer some of your questions, take a little peek behind the scenes and explain some of our plans to make the process more intuitive in the future.
December 1, 2015
I was recently investigating a bug in the UI Dropdown component, a Unity 5.2 feature. When Time.timescale was set to 0, the Dropdown component would only work once, then it would not reappear until timescale was set back to a non-zero value.
After a bit of debugging, we found ou...