December 19, 2018
With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (called Lit Master) makes many of the advanced shading features found in HDRP accessible in Shader Graph!
These HD Lit Advanced Fea...
December 13, 2018
Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph.
Over the years, one of the features we’ve heard you requesting most of...
November 12, 2018
The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we ship the latest available version of PhysX to date. We aim to improve performance and stability and make it extremely easy for you to upgrade y...
October 1, 2018
Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re also working on demos that help you figure out how to work with all the beta features, like the new Prefab workflow with nested Prefabs, Prefa...
September 13, 2018
In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Render Pipeline (HDRP) to help you achieve high-end visual quality. The release also included multiple improvements to the Shader Graph, which ...