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Long Term Support (LTS)
Gem Hunter match-3 sample
April 29, 2024
in Engine & platform | 8 min. read
HDRP and URP graphics
April 18, 2024
in Engine & platform | 7 min. read
Consolidated samples for Unity’s visionOS Support
January 31, 2024
in Engine & platform | 10 min. read
Still from the stylized nocturnal garden scene in the URP 3D Sample
January 18, 2024
in Engine & platform | 7 min. read
Side-by-side view of the covers for two Unity e-books: “Optimize your game performance for consoles and PC” (left) and “Optimize your mobile game performance” (right)
December 7, 2023
in Engine & platform | 6 min. read
11-2023_Blog_Hero-image_Unite-keynote
November 16, 2023
in News | 11 min. read
Meta Quest 3, Meta’s next-generation mixed reality headset and their most powerful yet
November 1, 2023
in Engine & platform | 7 min. read
A side-by-side look at a still image of the BatchRendererGroup (BRG) shooter sample in action next to code for the sample.
October 3, 2023
in Engine & platform | 15 min. read
Central Computer Processors CPU concept. 3d rendering, conceptual image. (credit: Shuo - stock.adobe.com)
August 22, 2023
in Engine & platform | 9 min. read
Sample image/scene with HDR tone mapping applied
August 15, 2023
in Engine & platform | 10 min. read
Sample scenes that apply nature shaders – sand (left) and water (right) – using Shader Graph in 2022 LTS
July 28, 2023
in Engine & platform | 15 min. read
Sample scene made using Unity’s High Definition Render Pipeline (HDRP) water system in 2022 LTS and 2023.1
June 28, 2023
in Engine & platform | 18 min. read