June 21, 2021
Get a first look at what Unity is offering in this release cycle. These new features and improvements are available for you to try today.
May 18, 2016
This first post is going to outline the structure of our test efforts and subsequent blog posts will be made to describe details of each individual part, always linking back to this overview. It is also worth noting that every strategy comes from the product and deployment model,...
August 17, 2015
Just to make sure we have the terms in place: An incident is when a user sends us a report through the bugreporter. An incident is turned into a bug when one of our testers has successfully reproduced the incident as a bug.
An incident bash is a period of time where we mark up a...
September 25, 2014
Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog posts and releasing different parts of our work where we could, but the time has come to make a space for all of it.
The QA mini site is a one s...
May 15, 2014
We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released updates of the editor, shipped and published by the R&D developer team. As the complexity of the product and the organization grows, it get...
December 18, 2013
Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blogged about. Through all this work we have done, we have created a lot of value internally in Unity and we want to give our users access to t...