Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.
For this proof of concept, we added Metal Tessellation support to Unity, along with Metal Compute and native Metal shading language support. We can’t wait to ship support for these in future versions of Unity.
App slicing is very useful on iOS platform, because it helps the developers to pack more assets into the initial app bundle and still stay within the 100MB over-the-air download limit. To achieve this objective, the developer may also use the counterpart of app slicing, on-demand...
The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especially when working in a team will the improvements be beneficial.Scene ConflictsOne of biggest annoyances when working in a team is conflicts i...
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