October 31, 2023
Learn how to bring concept art to life with Ziva VFX, and discover the animation workflow behind creating real-time 3D characters.
May 29, 2023
VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.
April 25, 2023
Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.
March 1, 2023
The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.
December 16, 2022
Brian Anderson, senior solutions engineer, shows us how to use Ziva and machine learning to simulate a feature animation-ready character.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
September 5, 2019
Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime. We've been exploring many of the possibilities that this package off...
June 29, 2018
In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with Quixel, our wind system, scene building and content optimization tricks. This is the fourth blog in our ‘Making Of’ blog series. In case yo...
June 15, 2018
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fourth blog in the series, take a look back at the last two blogs that go through creating characters and concept...
June 8, 2018
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check our previous posts on the Book of the Dead creation process: Introduction to Unity’s Demo team and Book of the Dead: Concept Art....
June 1, 2018
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a l...