Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers.
Previously, I exp... Leer más
Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in ... Leer más
Unity launched Timeline along with Unity 2017.1 and since then, we have received a lot of feedback about it. After talking with many develop... Leer más
Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend... Leer más
Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... Leer más
One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Leer más
Adam Myhill, our Head of Cinematics, has been overwhelmed by the great reactions to how our community has been using Cinemachine and Timelin... Leer más
Introducing Unity to a whole new audience
We recently had a fantastic showing at the VR in the Sky event in New York City. Part of VR Soc... Leer más
July 11- UPDATE: Unity 2017.1 has shipped. We have a complete getting started with Timeline & Cinemachine series.
Check the four sess... Leer más
One of the highlights at GDC 2017 was the Timeline demo.
Timeline is a powerful new visual tool that allows you to create gorgeous cinema... Leer más
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... Leer más
Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.Wh... Leer más
With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more cre... Leer más
Creado con Unity