Bringing connected games within reach with Google Cloud

六月 21, 20186

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connected games. In this post, I’ll share how we define connected games, what we have been working on with Google Clo... 阅读更多

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connected games. In this post, I’ll share how we define connected games, what we have been working on with Google Clo... 阅读更多

Announcing Kinematica: Animation meets machine learning

六月 20, 201810

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation graphs? What if all that time... 阅读更多

Introducing new Prefab workflows

六月 20, 201812

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab workflows than that. Therefore, ... 阅读更多

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

六月 19, 20186

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our strategic alliance with Google Clo... 阅读更多

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... 阅读更多

六月 19, 201810

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... 阅读更多

六月 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... 阅读更多

+1 六月 15, 201813

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... 阅读更多

六月 14, 20186

Case Study: A game for conflict-affected youth to learn and grow

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from... 阅读更多

+1 六月 13, 20182

Unite Berlin 2018: What to expect next week

Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportun... 阅读更多

六月 12, 20183

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... 阅读更多

六月 11, 201815

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... 阅读更多

六月 8, 20187

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... 阅读更多

六月 7, 20183