Faces of Unity: Nathan St. Pierre

二月 20, 2019回复

Nathan St. Pierre is a full-stack developer with our Cloud Services team in Bellevue, WA. From the Developer Dashboard to Unity Collaborate, Nathan and his team strive to improve the cloud-based services that Unity offers to our developer community. Get to know more about Nathan ... 阅读更多

Nathan St. Pierre is a full-stack developer with our Cloud Services team in Bellevue, WA. From the Developer Dashboard to Unity Collaborate, Nathan and his team strive to improve the cloud-based services that Unity offers to our developer community. Get to know more about Nathan ... 阅读更多

Join Unity at GDC 2019 – Our biggest yet

二月 19, 20193

GDC is one of the biggest game development events of the year, and it happens right in Unity SF’s backyard! Join us for a week centered on our latest technologies and fil... 阅读更多

The Obstacle Tower Challenge is live!

二月 18, 20194

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. O... 阅读更多

Show us what is inside the Yggdrasil vault

二月 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and De... 阅读更多

Procedural Stochastic Texturing in Unity

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... 阅读更多

+1 二月 14, 201932

Creating an Interactive Vertex Effect using Shader Graph

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... 阅读更多

+1 二月 12, 201915

Unity Integrated Full Version Control Stack: Plastic SCM

Plastic SCM is a full version control stack integrated with Unity. It enhances Unity’s project creation with asset versioning, diff and merg... 阅读更多

二月 10, 201920

We have you covered with the Measured Materials Library

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... 阅读更多

+1 二月 8, 201926

Sundance Film Festival 2019: Storytelling, evolved.

For the last two weekends in January, creators inspired and dazzled the Sundance Film Festival audience with creative and technical breakthr... 阅读更多

二月 7, 2019回复

Building large scale cloud infrastructure using shared components

As Unity Ads engineering team, we got invited to the DEVOPS 2018 conference in Helsinki in December 2018, to present how we have approached ... 阅读更多

二月 6, 20194

Create high-quality light fixtures in Unity

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... 阅读更多

二月 5, 201922

The Unity Developer Day tour is back and kicking off in New York!

Unity is starting 2019 off right by launching into our 2019 Developer Day Tour which features both the Americas and EMEA! Unity’s Evangel... 阅读更多

二月 2, 20191

Automotive advantage: Vuforia Model Targets

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... 阅读更多

二月 1, 20195