Community Component – Game breakdowns, visual effects, shaders, and falcons

四月 20, 20199

It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the Unity community. If you like this content, let us know! If you want to share your project with us, give it a share on social media with #made... 阅读更多

It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the Unity community. If you like this content, let us know! If you want to share your project with us, give it a share on social media with #made... 阅读更多

Cuphead developer’s tips to optimize for Nintendo Switch

四月 18, 20196

The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about the team’s approach to optimizi... 阅读更多

Preparing architectural models for better BIM visualization in Unity

四月 17, 20196

Now it’s easier for AEC professionals to use the Unity platform to create real-time experiences. When you convert your CAD model to Unity, you can use Tridify BIM Tools t... 阅读更多

Introducing Unity 2019.1

四月 16, 201960

The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Re... 阅读更多

Unity ML-Agents Toolkit v0.8: Faster training on real games

Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations run... 阅读更多

+3 四月 15, 20194

Reality vs illusion

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 阅读更多

+2 四月 11, 20199

Upgrading VFX in the FPS Sample with Visual Effect Graph

Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a f... 阅读更多

四月 10, 20198

Community Component – Parallax effects, beat detection, beautiful games, and art studies

Sit back, relax, and enjoy some of what’s going on in the community. Today we're digging into some resources to help you with parallax effec... 阅读更多

四月 6, 20193

Sound Design and Music – Buried Memories Volume 1: Yggdrasil Icon Pack

The Unity Icon Collective brings together top industry talent to produce high-quality content straight to the Unity Asset Store. Today we di... 阅读更多

四月 4, 20195

Tips for extending the Unity Editor – Lessons from Project MARS

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... 阅读更多

+1 四月 3, 20192

Higher fidelity and smoother frame rates with Adaptive Performance

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... 阅读更多

四月 1, 201920

How to create & publish a multiplayer game with Sinespace  

Unity Asset Store partner, Sinespace, is a virtual world platform for developing & publishing multi-user games, apps, and experiences in... 阅读更多

三月 29, 20193

Pixar’s Universal Scene Description for Unity out in Preview

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... 阅读更多

三月 28, 20197