Unity Support for Stadia: Here’s what you need to know

3월 19, 201911

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... 더 읽기

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... 더 읽기

Announcing Unity and Havok Physics for DOTS

3월 19, 201924

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give you more details on what we’ve... 더 읽기

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

3월 19, 201912

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most sto... 더 읽기

Isometric 2D Environments with Tilemap

3월 18, 201911

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Til... 더 읽기

Next week at GDC: How to stream the Keynote and where to go

Every year at GDC we make major announcements and debut our latest technologies. We can’t wait to reveal our latest features, jaw-dropping d... 더 읽기

3월 14, 20191

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... 더 읽기

+1 3월 13, 201912

Look closer. That’s the power of real-time 3D for AEC

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models t... 더 읽기

3월 12, 20193

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 더 읽기

3월 11, 20197

Faces of Unity: International Women’s Day

In celebration of International Women’s Day, we’re highlighting four women across Unity for this month’s Faces of Unity blog. Get to know Ti... 더 읽기

3월 8, 20196

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 더 읽기

3월 8, 201923

Announcing the Unity Global Student Challenge Winners

After several weeks of design, development, prototyping, and playtesting, we saw amazing student projects from all over the world! Thank you... 더 읽기

3월 7, 20193

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... 더 읽기

3월 6, 20195

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... 더 읽기

3월 5, 201912