On-Demand QA Testing with Unity Automated QA

4월 16, 20213

Games are incredibly challenging to test. Game developers build games from components, yet the player interacts with a visual and dynamic world that is much more interesting and complex than a sum of components.   Due to the complexity of modern games, even the most sophistica... 더 읽기

Games are incredibly challenging to test. Game developers build games from components, yet the player interacts with a visual and dynamic world that is much more interesting and complex than a sum of components.   Due to the complexity of modern games, even the most sophistica... 더 읽기

Mortenson releases Unity on Climate Pledge Arena

4월 16, 2021댓글

Mortenson used Unity to create a virtual reality (VR) walkthrough of Climate Pledge Arena, the new home of the Seattle Kraken. The immersive and collaborative virtual env... 더 읽기

AEC

Join Unity Pulse, the community at the heart of building a better Unity

4월 15, 20219

Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community that we creat... 더 읽기

Velodyne Lidar and Unity team up to enhance lidar simulation

4월 15, 20211

Data volume is one of the main challenges facing lidar simulation. One leading lidar solution provider is using Unity’s Sensor SDK, System Graph, and High Definition Rend... 더 읽기

Find out what’s new for the Addressable Asset System

4월 14, 20215

The Addressable Asset System allows you to safely and efficiently manage the content of complex Unity projects. Discover how the Synchronous... 더 읽기

Bursting into 2021 with Burst 1.5

4월 14, 20215

Our High Performance C# (HPC#) compiler technology, Burst, just keeps getting better. That’s why we want to unpack some major improvements m... 더 읽기

유니티 봄맞이 할인 이벤트

4월 12, 20211

2021년 스프링 세일 프로젝트에 필요한 에셋을 할인된 금액으로 구매할 수 있는 이번 봄맞이 할인 이벤트를 놓치지 마세요. 한국 시간으로 5월 1일 오후 3:59까지 에셋 스토어에서 500개 이상의 베스트셀러 에셋을 50% 할인된 가격으로 제공해... 더 읽기

How indie studio VRFX uses Unity and ArtEngine for real-time filmmaking

4월 9, 2021댓글

Want to know how to use Unity for virtual production and real-time iteration? Read on to discover how this innovative studio helped its clie... 더 읽기

Boosting computer vision performance with synthetic data

+2 4월 9, 20212

You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this gue... 더 읽기

Enter the Boss Room: our new multiplayer sample game

+1 4월 8, 202116

Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss... 더 읽기

Creating Lovecraft Country: Sanctum – a chat with The Mill

4월 2, 2021댓글

If you’re a fan of science fiction stories and old-style pulp magazines, you might have sat transfixed in front of Lovecraft Country on HBO ... 더 읽기

Tales from the optimization trenches: Saving memory with Addressables

3월 31, 202122

Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, ... 더 읽기

Adaptive Performance로 매끄럽게 실행되는 멋진 모바일 게임 빌드하기

3월 30, 202110

Adaptive Performance를 사용하면 프레임 속도와 그래픽스의 균형을 맞춰 모바일 게임을 조정할 수 있습니다. Adaptive Performance의 디바이스 시뮬레이터, 샘플 및 스케일러와 관련된 최신 정보를 확인하세요. 개발자는 플... 더 읽기