Bring interactive, real-time 3D product configurators to the mobile web and more with Unity Forma

+2 2월 26, 20211

Reaching your audience everywhere is critical to digital marketing success. Learn how Unity Forma, our new product for marketing professionals, makes it easy to create and publish real-time 3D product configurators to multiple endpoints, including mobile web. To show what’s possi... 더 읽기

Reaching your audience everywhere is critical to digital marketing success. Learn how Unity Forma, our new product for marketing professionals, makes it easy to create and publish real-time 3D product configurators to multiple endpoints, including mobile web. To show what’s possi... 더 읽기

Experimenting with Shader Graph: Doing more with less

2월 25, 202117

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information in... 더 읽기

New year, new nodes in ArtEngine 2021.1

+1 2월 25, 202112

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While... 더 읽기

2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021

2월 24, 20212

We’ve got a strong birds-eye-view of the great things creators made happen in the gaming industry in 2020. By compiling and analysing this data, we hope to help you try a... 더 읽기

Persistent data: How to save your game states and settings

2월 23, 20215

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods ... 더 읽기

Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

2월 19, 20213

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spel... 더 읽기

Texture optimization in Unity 2021.1

+1 2월 17, 202125

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... 더 읽기

Boost your game’s ROI by avoiding hidden costs

2월 11, 20212

This new, free e-book points to the hidden pitfalls of games’ development, launch, and operation – and shows you how to avoid them. Hidde... 더 읽기

SAP shapes the future of work with Unity

2월 10, 20212

Learn how SAP is bringing business data beyond computer screens with the help of Unity. The enterprise software giant sees augmented reality... 더 읽기

A lightning round of great tips for 2D games

+2 2월 9, 20219

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2... 더 읽기

Introducing Shader Graph’s new Master Stack

2월 5, 202117

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the use... 더 읽기

2021년 Unity 로드맵: Unity 비주얼 스크립팅 팀

+1 2월 4, 202122

최근 유니티는 2021년 Unity 로드맵을 소개한 바 있습니다. 이후 로드맵에서 다룬 계획을 실현하고 있는 유니티 팀을 일부 차례로 소개하고 있으며, 이번 포스팅에서는 비주얼 스크립팅 팀을 소개합니다. Unity 2021 로드맵에서 2021년 ... 더 읽기

Celebrate Lunar New Year with the Asset Store

2월 3, 20212

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just did... 더 읽기